Artykuł modelarski przeznaczony dla osób powyżej 8 roku życia. The Grey Knights are the most mysterious of all the Imperium's many organisations. The most advanced psychosurgery and bioengineering is used to condition them into the mightiest warriors in the galaxy, immune to fear and sights that would destroy the sanity of lesser mortals. The Grey Knights are the unflinching hammer with which the Ordo Malleus smites the forces of Chaos.
Grey Knight Strike Squads often form the vanguard of an assault. They are often tasked with the capture of vital locations and key objectives, deploying by fixed teleporter to ensure a swift seizure of isolated or inaccessible locations.
Grey Knight Interceptor Squads carry personal teleporters, allowing them to 'shunt' themselves through Warp space to another location on the battlefield.
Grey Knight Purifiers are considered to be utterly incorruptible, even more-so than their brethren. In battle their cleansing flame will scour the souls of enemies nearby, consuming them from the inside out. If the flames do not take their lives, the Purifiers certainly will.
Grey Knight Purgation Squads are the support units for the Grey Knights. Their skill with ranged weapons is unmatched and, in the direst of circumstances, they can use their psychic powers to fire at unseen enemies that thought they were safe behind cover.
This multi-part plastic boxed set contains 118 components, which you can assemble as a Grey Knight Strike Squad, a Grey Knight Interceptor Squad, a Grey Knight Purifier Squad or a Grey Knight Purgation Squad. There are enough parts to make five Grey Knights with Nemesis force swords and the option to build one of them as a Justicar. There are also unit upgrades including Nemesis falchions, Nemesis force halberds, a Nemesis Daemon hammer, a Nemesis warding stave, two psycannons, a psilencer and an incinerator.
This set includes five Grey Knights and five 25mm round closed bases.
Mat Ward says: Strike Squads are the Grey Knights main line of battle units - though, in truth, they stand head and shoulders above even the elites of other armies. Able to Deep Strike onto the battlefield, Strike Squads can assail the foe from an unexpected quarter. Whilst a Strike Squad's Nemesis force weapons can normally be relied upon to swiftly swing a fight in their favour, you'll want to weaken hordish foes - such as Orks and Tyranids - from range, with storm bolter fire and a special weapon of some kind, such as a psycannon or psilencer.